Showing posts with label opensource. Show all posts
Showing posts with label opensource. Show all posts

 Blender 4.0 release makes it an exciting program for all kinds of graphics professionals and artists.


Blender is a very popular open-source 3D computer graphics suite that has a vast variety of use cases, ranging from the creation of animated films, all the way to motion graphics, visual effects, and more.

With a recent announcement, the Blender Foundation revealed the Blender 4.0 release, that represents “a major leap for rendering, creating tools, and more to take your Freedom to Create to new heights.” So, let's look at what's behind this release.













Being a major release, Blender 4.0 has plenty to offer. However, we will be only taking a look at some of the key highlights:

  • User Interface Improvements
  • Light and Shadow Linking
  • Revamped Principled BSDF
  • Better Rigging

While we mention some details as you read on, here is the official video to sum up the major changes:

User Interface Improvements












The most important user-facing thing on Blender, the interface font, has been changed to “Inter”. This move was made in a bid to improve text readability across the application, irrespective of the display size.

Then there's the newly added ability to search for stuff by pressing the space bar on regular dropdown/context menus, and a tweaked splash screen which now makes it easier to carry over saved settings from older Blender installs.




Even a new “Save Incremental” option was added to the File menu that saves the current .blender file with a numerically incremented name.

Light and Shadow Linking















Dubbed by the devs as their most awaited feature, Blender 4.0 features Light and Shadow Linking. With these features, a designer could set lights to affect specific objects in a scene, and even have control over which objects can block light, acting as shadow blockers.

For more details on how these work, you can refer to the official documentation.

Revamped Principled BSDF































Blender's Principled BSDF system has seen a big revamp with the upgrade, it now features support for a larger variety of material types and is more efficient.

Some highlights of the revamp include:

  • Coat, it is placed above all the base layers, including the emission layer, to simulate things like a phone display behind a glass surface.
  • Sheen, it now uses a new microfiber shading model, and acts as the top layer above emission and coat.
  • Implementation of Multiple scattering GGX for more efficient rendering in Cycles, resulting in less power being used while rendering.
  • Edge tinting for metallic surfaces, allowing for an artist-friendly way to render complex index of refraction, based on the F82 tint model.

The illustration below should give you a better look at how things are with this revamp of Principled BSDF:








Better Rigging



















Blender 4.0 features a dedicated “Bone Collections” for Armature Bones, this implementation is carried over from the existing implementation for objects.

It replaces both the legacy numbered layers and bone groups feature, allowing for the Select Grouped operator to select by bone color/collection, setting bone colors on armature bones, and more.

Even the pose library sees an update with the recently introduced asset shelf that makes pose assets available in the 3D viewport.

🛠️ Other Changes and Improvements

There's more. Some other noteworthy changes include:

  • Support for Intel HD4000 series GPUs has been dropped.
  • A new blendfile compatibility policy has been implemented.
  • Snapping has been improved, allowing for faster and more precise snaps.
  • The minimum required OpenGL version for Linux and Windows is now 4.3.
  • Filmic has been replaced by AgX view transform for better handling of colors in over-exposed areas.

You may also refer to the official release notes for more details of this Blender release.

📥 Download Blender 4.0

You can get the latest tar package of Blender from the official website for LinuxWindows, and macOS.

But, if you were looking for something different, then you could also get it from the Snap store and Steam.



C++ Language father of various applications and OS








Today we were surrounded by a multiple of electronic devices like computer, laptops, palmtops, mobile phones, tablets, PDA etc., any sort of hardware’s which needs programmable memory to operate, which needs to be programmed to instruct them what to do? Then one picture came in our mind that those devices which needs to be programmed, not just a program, a bundle and the bundle of programs. Those programs must be written in some sort of programming languages.

The one programming languages was most common in these are C and C++. This is the language which was developed by Bjarne Stroutstrup started in 1979 at Bell Laboratories. At the very early stage of the program development, it was developed as naming C. After a few modifications and adding the concept Object Oriented theory was introduced and named as “C with Classes” because certain features like classes, inheritance was introduced in this language. In 1983, it was renamed as C++.

As, we know that electronics devices like computers, laptops, cell-phones, etc. are not just limited up to the extent of programmed used to instruct, but far more from that. As the development of Operating System like windows and Linux which was built in C and C++, opens the door of opportunity to create a multiple of software’s for different purposes to use in Operating System. C++ is implemented on a wide variety of hardware and operating system platforms, including system software, application software, device drivers, embedded software, High-performance server and Client applications, and also by means of entertainment such as Video Games, graphics in designing. 

The language began as enhancements to C, first adding classes, and then virtual functions, operator overloading, multiple inheritance, templates and exception handling, among other features. Now if we see a media player was built in C and C++, if we talk about the servers, it was also built on this language.

Even if you have to understand any other programming language then the bases of all programming language is C and C++. Like Java, Perl, python and many more are the programming languages which was built on C and C++. And even if it was not then for the basic understanding of any other languages the one has to first understand the programming in C and C++. This is why it is called the father all languages, from which we get the various applications and Operating System. 

What is open Source software?

 

Open source software is software with source code that anyone can inspect, modify, and enhance.



"Source code" is the part of software that most computer users don't ever see; it's the code computer programmers can manipulate to change how a piece of software—a "program" or "application"—works. Programmers who have access to a computer program's source code can improve that program by adding features to it or fixing parts that don't always work correctly.

What's the difference between open source software and other types of software?

Some software has source code that only the person, team, or organization who created it—and maintains exclusive control over it—can modify. People call this kind of software "proprietary" or "closed source" software.

Only the original authors of proprietary software can legally copy, inspect, and alter that software. And in order to use proprietary software, computer users must agree (usually by signing a license displayed the first time they run this software) that they will not do anything with the software that the software's authors have not expressly permitted. Microsoft Office and Adobe Photoshop are examples of proprietary software.

Open source software is different. Its authors make its source code available to others who would like to view that code, copy it, learn from it, alter it, or share it. LibreOffice and the GNU Image Manipulation Program are examples of open source software.

As they do with proprietary software, users must accept the terms of a license when they use open source software—but the legal terms of open source licenses differ dramatically from those of proprietary licenses.

Open source licenses affect the way people can use, study, modify, and distribute software. In general, open source licenses grant computer users permission to use open source software for any purpose they wish. Some open source licenses—what some people call "copyleft" licenses—stipulate that anyone who releases a modified open source program must also release the source code for that program alongside it. Moreover, some open source licenses stipulate that anyone who alters and shares a program with others must also share that program's source code without charging a licensing fee for it.

By design, open source software licenses promote collaboration and sharing because they permit other people to make modifications to source code and incorporate those changes into their own projects. They encourage computer programmers to access, view, and modify open source software whenever they like, as long as they let others do the same when they share their work.

Is open source software only important to computer programmers?

No. Open source technology and open source thinking both benefit programmers and non-programmers.

Because early inventors built much of the Internet itself on open source technologies—like the Linux operating system and the Apache Web server application—anyone using the Internet today benefits from open source software.

Every time computer users view web pages, check email, chat with friends, stream music online, or play multiplayer video games, their computers, mobile phones, or gaming consoles connect to a global network of computers using open source software to route and transmit their data to the "local" devices they have in front of them. The computers that do all this important work are typically located in faraway places that users don't actually see or can't physically access—which is why some people call these computers "remote computers."

More and more, people rely on remote computers when performing tasks they might otherwise perform on their local devices. For example, they may use online word processing, email management, and image editing software that they don't install and run on their personal computers. Instead, they simply access these programs on remote computers by using a Web browser or mobile phone application. When they do this, they're engaged in "remote computing."

Some people call remote computing "cloud computing," because it involves activities (like storing files, sharing photos, or watching videos) that incorporate not only local devices but also a global network of remote computers that form an "atmosphere" around them.

Cloud computing is an increasingly important aspect of everyday life with Internet-connected devices. Some cloud computing applications, like Google Apps, are proprietary. Others, like ownCloud and Nextcloud, are open source.

Cloud computing applications run "on top" of additional software that helps them operate smoothly and efficiently, so people will often say that software running "underneath" cloud computing applications acts as a "platform" for those applications. Cloud computing platforms can be open source or closed source. OpenStack is an example of an open source cloud computing platform.

Why do people prefer using open source software?

People prefer open source software to proprietary software for a number of reasons, including:

Control. Many people prefer open source software because they have more control over that kind of software. They can examine the code to make sure it's not doing anything they don't want it to do, and they can change parts of it they don't like. Users who aren't programmers also benefit from open source software, because they can use this software for any purpose they wish—not merely the way someone else thinks they should.

Training. Other people like open source software because it helps them become better programmers. Because open source code is publicly accessible, students can easily study it as they learn to make better software. Students can also share their work with others, inviting comment and critique, as they develop their skills. When people discover mistakes in programs' source code, they can share those mistakes with others to help them avoid making those same mistakes themselves.

Security. Some people prefer open source software because they consider it more secure and stable than proprietary software. Because anyone can view and modify open source software, someone might spot and correct errors or omissions that a program's original authors might have missed. And because so many programmers can work on a piece of open source software without asking for permission from original authors, they can fix, update, and upgrade open source software more quickly than they can proprietary software.

Stability. Many users prefer open source software to proprietary software for important, long-term projects. Because programmers publicly distribute the source code for open source software, users relying on that software for critical tasks can be sure their tools won't disappear or fall into disrepair if their original creators stop working on them. Additionally, open source software tends to both incorporate and operate according to open standards.

Community. Open source software often inspires a community of users and developers to form around it. That's not unique to open source; many popular applications are the subject of meetups and user groups. But in the case of open source, the community isn't just a fanbase that buys in (emotionally or financially) to an elite user group; it's the people who produce, test, use, promote, and ultimately affect the software they love.

Doesn't "open source" just mean something is free of charge?

No. This is a common misconception about what "open source" implies, and the concept's implications are not only economic.

Open source software programmers can charge money for the open source software they create or to which they contribute. But in some cases, because an open source license might require them to release their source code when they sell software to others, some programmers find that charging users money for software services and support (rather than for the software itself) is more lucrative. This way, their software remains free of charge, and they make money helping others install, use, and troubleshoot it.

While some open source software may be free of charge, skill in programming and troubleshooting open source software can be quite valuable. Many employers specifically seek to hire programmers with experience working on open source software.

What is open source "beyond software"?

At Opensource.com, we like to say that we're interested in the ways open source values and principles apply to the world beyond software. We like to think of open source as not only a way to develop and license computer software, but also an attitude.

Approaching all aspects of life "the open source way" means expressing a willingness to share, collaborating with others in ways that are transparent (so that others can watch and join too), embracing failure as a means of improving, and expecting—even encouraging—everyone else to do the same.

It also means committing to playing an active role in improving the world, which is possible only when everyone has access to the way that world is designed.

The world is full of "source code"—blueprintsrecipesrules—that guide and shape the way we think and act in it. We believe this underlying code (whatever its form) should be open, accessible, and shared—so many people can have a hand in altering it for the better.

Here, we tell stories about the impact of open source values on all areas of life—scienceeducationgovernmentmanufacturing, health, law, and organizational dynamics. We're a community committed to telling others how the open source way is the best way, because a love of open source is just like anything else: it's better when it's shared.

 

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